WEDNESDAY, AUGUST 30
GLOBAL
BATTLE PASS
Three New Weapons, All in Limited-Time Battle Pass Sector
All Operators, report to the AO’s previously-classified sector.
Three new weapons will all be available first in Battle Map Sector E0. Those who complete Sector E2, or who participated in the Faction Showdown Limited Time Event for Task Force 141, will be able to access Sector E0, which was previously classified.
In addition to a 30-minute Double XP Token and a 30-minute Double Weapon XP Token, which have their own challenges, this Sector includes the following weapons: the 9mm Daemon, Lachmann Shroud, and the Pickaxe.
OPERATORS
Mace
- Once a U.S. Ranger and Jackal, now the vicious reinforcement for Shadow Company… Mace is back.
Lara Croft
- Tomb Raider’s Lara Croft arrives as a Store Bundle Operator in Season 05 Reloaded! Experience the legendary adventurer, famous archeologist, and ultimate expert in the fields of archery, dual pistols, and other small-arms combat.
21 Savage
- Prepare to go savage when the Slaughter King himself arrives in Call of Duty.
EVENTS
Faction Showdown Weapon Camo Challenges
Following the Faction Showdown Event earlier this season, Season 05 Reloaded brings new camo challenges!
Complete a weapon category Camo Challenge to unlock a Weapon Camo for that entire category.
Complete all ten challenges to unlock the Mastery Weapon Camo, which can be equipped on all weapons once unlocked, and an event mastery Charm.
The challenges include:
- Assault Rifles: Get 250 Operator Kills with an Assault Rifle
- Battle Rifles: Get 40 Operator Kills while Prone with a Battle Rifle
- Marksman Rifles: Get 40 Operator Kills while using a Suppressed Marksman Rifle
- Launchers: Get 75 Enemy Kills using Launchers
- LMGs: Get 30 Operator Longshot Kills using an LMG
- Melee: Get 30 Enemy kills using Melee weapons
- Handguns: Get 50 Enemy Headshot Kills with a handgun
- Shotguns: Get 3 Operator Kills without Dying 10 times using a Shotgun
- SMGs: Get 100 Operator Headshot Kills with an SMG
- Sniper Rifles: Get 50 Operator Headshot Kills with a Sniper Rifle
Vehicle Camo Challenges
In addition to Weapon Camo Challenges, Season 05 Reloaded will also feature a brand-new Vehicle Camo Challenge.
Unlike the Weapon Camo Challenges, you can complete 6 of the 12 available challenges to unlock the Mastery Rewards, which are a new Weapon Blueprint, a Loading Screen and an Emblem.
However, if you want that camouflage on all 12 vehicle types, then rev up those engines and prepare for combat across DMZ, Battle Royale, and other Call of Duty: Warzone and Modern Warfare II modes.
Updated challenges include:
- JLTV: Get 30 Enemy kills by running them over with the vehicle
- Armored Truck (DMZ Only): Ram 5 enemy vehicles at high speed
- ATV: Stay in the air while in the vehicle for 5 seconds
- Heavy Tank: Get 20 Operator kills with either turret
- Hatchback: Get 10 Operator kills while leaning out of the vehicle
- Light Helo: Refuel your helicopter at 10 different gas stations
- PWC: Visit 5 POIs while driving the vehicle
- Armored Patrol Boat: Get 20 Enemy kills with the boat turret
- Dirt Bike: Perform 20 air tricks with the Dirt Bike
- MRAP: Get 30 Operator kills using the turrets on the MRAP
WEAPONS
New Weapons
Pickaxe (Melee)
- This heavy-duty Melee Weapon enables quiet and deadly operations behind enemy lines with viable damage and range.
- Unlocked via Weapon Challenge in Battle Pass Limited Time Sector
9mm Daemon (Handgun)
- This modern, tactical pistol chambered in 9mm is deadly from the hip and features best-in-class semi-automatic fire rate.
- Unlocked via Weapon Challenge in Battle Pass Limited Time Sector
Lachmann Shroud (Submachine Gun)
- This stealthy and lethal 9mm submachine gun features burst and semi-auto fire modes which allow for considerable mobility and stopping power out to the mid-range.
- Unlocked via Weapon Challenge in Battle Pass Limited Time Sector
Weapon Balancing
» Handguns «
- FTAC Siege
- Increased close-mid distance damage range | MWII only
» Submachine Guns «
- Lachmann Sub
- Adjusted stats on FT Mobile Stock to increase mobility | MWII & WZ
- PDSW 258
- Minor adjustment to ironsights to better align with bullet trajectory | MWII & WZ
- ISO 45
- Increased damage range | MWII only
- Lachmann Sub
- Reduced close distance damage range | MWII only
» Assault Rifles «
- FR Avancer
- Increased damage range | MWII only
- Reduced hip spread
- Tempus Razorback
- Increased damage range | MWII only
- M16
- Increased close-mid distance damage range | MWII only
- Kastov 74u
- Reduced damage range | MWII only
- ISO Hemlock
- Reduced mid-far distance damage range | MWII only
» Battle Rifles «
- TAQ-V
- Increased damage range | MWII only
- Cronen Squall
- Increased damage range | MWII only
- SO-14
- Increased damage range | MWII only
- Lachman 762
- Increased damage range | MWII only
» Shotguns «
- Lockwood 300
- Reduced mid distance damage range | MWII only
- Slugs and HE slugs attachments:
- Increased damage range | MWII only
- Increased long range damage amount | MWII only
- Bryson 890
- Slightly reduced damage range | MWII only
- Slugs and HE slugs attachments:
- Increased damage range | MWII only
- Bryson 800
- Slightly reduced mid-distance damage range | MWII only
- Slugs and HE slugs:
- Increased damage range | MWII only
- Increased long range damage amount | MWII only
» Marksman Rifles «
- SA-B 50
- Increased ADS speed | MWII & WZ
- Increased ADS movement speed | MWII & WZ
- Increased damage range | MWII only
- Lockwood MK2
- Increased ADS speed | MWII & WZ
- Increased ADS movement speed | MWII & WZ
- SP-R 208
- Increased long-distance damage range | MWII only
- EBR 14
- Reduced damage range | MWII only
» Light Machine Guns «
- HCR 56
- Increased mid distance damage range | MWII only
- Rapp H
- Increased mid distance damage range | MWII only
» Sniper Rifles «
- Carrack .300
- Increased close range damage | MWII only
- Increased upper arm location damage | MWII only
- Increased long distance damage range | MWII only
- Increased ADS to hip transition speed
- Increased hip movement speed
- Increased sprint speed
- FJX Imperium
- Increased ADS speed
- Increased ADS movement speed
- Small reduction to hip spread
- Signal 50
- Reduced close distance damage range | MWII only
- SP-X 80
- Reduced damage range | MWII only
The following Weapon changes are reflected in Warzone only.
We are generally pleased with Weapon diversity and viability in Warzone. For example, the Submachine Gun category is very healthy, with a staggering six SMGs falling within a 10-percentage point difference in Kill Death Ratio at the highest skill levels. Among them, the Vaznev-9K, VEL 46, and at the top—perhaps surprisingly, the PDSW 528. While this is great news, we recognize that not all categories are enjoying that same level of competition. This update is focused on introducing further viability into the long-range engagement space. This update also includes a reduction in Launcher damage against Players. We will be monitoring their performance following the launch of Season 5 Reloaded and if they continue to be problematic anti-personnel Weapons, we will make further adjustments.
» Assault Rifles «
- Chimera | WZ Only
- Close damage increased
- Far damage increased
- Head damage multiplier increased
- Lower torso damage multiplier increased
- FR Avancer | WZ Only
- Close damage increased
- Far damage increased
- ISO Hemlock | WZ Only
- Close-mid damage range decreased
- Mid damage range decreased
- Lachmann-556 | WZ Only
- Head damage multiplier increased
- Neck damage multiplier increased
- Upper torso damage multiplier increased
- M13B | WZ Only
- All location damage multipliers increased
- M13C | WZ Only
- Close damage increased
- Mid damage increased
- All location damage multipliers increased
- M4 | WZ Only
- Close damage range increased
- Close-mid damage range increased
- STB 556 | WZ Only
- Head damage multiplier increased
- Tempus Razorback | WZ Only
- Close damage range increased
- Close-mid damage range increased
» Battle Rifles «
- Cronen Squall | WZ Only
- Head damage multiplier decreased
- Neck damage multiplier decreased
- Upper torso damage multiplier decreased
- Lower torso damage multiplier decreased
- Limb damage multipliers decreased
» Launchers «
- All Launchers have had their damage against Players decreased | WZ Only
» Light Machine Guns «
- RPK | WZ Only
- Close-mid damage decreased
- Close damage range decreased
- Headshot damage multiplier increased
- Sakin MG38 | WZ Only
- Neck damage multiplier decreased
- Upper torso damage multiplier decreased
- Limb damage multipliers decreased
» Marksman Rifles «
- Lockwood MK2 | WZ Only
- All location damage multipliers increased
» Shotguns «
- Bryson 800 | WZ Only
- Lower limb damage multipliers increased
- Bryson 890 | WZ Only
- Lower limb damage multipliers increased
» Submachine Guns «
- BAS-P | WZ Only
- Neck damage multipliers increased
- Upper torso damage multipliers increased
- Lower torso damage multipliers increased
- Limb damage multipliers increased
- Fennec 45 | WZ Only
- Neck damage multiplier increased
- Upper torso damage multiplier increased
- VEL 46 | WZ Only
- Limb damage multipliers increased
AUDIO
- In Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.
SOCIAL
“Play Again” in Multiplayer
- After each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match.
Friend Recommender
- Built for those looking to find new squadmates, Friend Recommender works in two ways:
- Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another.
- A new, dynamic system that suggests new friends to play with.
GLOBAL BUG FIXES
Adjustments
- Players are no longer able to activate killstreaks from driver or turret position of certain vehicles
Bug Fixes
- Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit
- Fixed an issue that could cause Players to spawn in without a weapon equipped
- Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress
- Fixed an issue where Bipods were floating when mounted
- Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting
- Fixed an issue where focused sniper kills wouldn’t track under some conditions
- Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement
- Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow
- Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19
- Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match
- Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress
- Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock
- Fixed an issue where ascenders were sometimes missing sounds
- Fixed an issue where bullet sounds weren’t playing on water impacts
- Fixed an issue where hostage pickup sounds were sometimes doubled
MULTIPLAYER
MAPS
New Map
DRC — Zone 1 (Core 6v6)
- The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action.
PLAYLIST
New Modes
Gunfight Snipers
- Leave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles.
4v4 Faceoff
- Expanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps.
BUG FIXES
- Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT
- Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock
- Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location
- Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag
- Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes
- Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches
- Fixed various collision issues across a number of Multiplayer maps
- Fixed a number of floating assets across a number of Multiplayer maps
- Added miscellaneous audio fixes across a number of Multiplayer maps
MWII RANKED PLAY
Season 05 Reminders
- MWII Ranked Play Rewards are eligible for Modern Warfare III Carry Forward.
- Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog.
- Season 05 Win Rewards
- Throughout the Season 05, Players can earn the following rewards:
- 5 Wins: ‘Season 05 Competitor’ Weapon Sticker
- 10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint
- 25 Wins: ‘Big Brain Plays’ Weapon Charm
- 50 Wins: ‘Heating Up’ Large Weapon Decal
- 75 Wins: ‘MWII Ranked Play Season 05’ Loading Screen
- 100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon Camo
- End of Season Division Rewards
- At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Skill Division Skins:
- Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
- Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
- Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
- Seasonal Division Rewards
- Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- Rewards Update
- Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
- The Season 05 rewards are as follows:
- Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
- Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
- Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
- Crimson: ‘Season 05 Crimson’ Weapon Camo and Emblem
- Diamond: ‘Season 05 Diamond’ Weapon Camo and Emblem
- Platinum: ‘Season 05 Platinum’ Weapon Camo and Emblem
- Gold: ‘Season 05 Gold’ Weapon Camo and Emblem
- Silver: Emblem
- Bronze: Emblem
- Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
- Throughout the Season 05, Players can earn the following rewards:
WARZONE
MAPS
- Following the catastrophic events of Shadow Siege in Al Mazrah, Zaya Observatory has been destroyed.
BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN
PLAYLIST
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
MODES
- Armored Royale
- Making its return, a new version of Armored Royale will be available for Quads during Season 05 Reloaded.
- Every Squad is assigned to a powerful MRAP vehicle, which serves as their lifeline by enabling redeployment.
- Squads can also upgrade their MRAP for better offensive or defensive capabilities via Upgrade Station on the vehicle itself.
- Gas Stations are used to repair and refuel their MRAP often.
- Al Bagra Fortress Resurgence
- Players will now experience Resurgence within the boundaries of the Al Bagra Fortress point of interest in Al Mazrah and the immediate surroundings.
- Fort Resurgence will have its own playlist at launch, separate to the Resurgence rotation that contains Ashika Island and Vondel.
- Unhinged Solos
- From fragile alliances to grand betrayals, break the squad limit boundaries by using Assimilation to grow your squad up to 6 players!
- Squad Size: Solos
- Max Players: 100
- Assimilation: Up to 6 Players Per Squad
- From fragile alliances to grand betrayals, break the squad limit boundaries by using Assimilation to grow your squad up to 6 players!
GENERAL
Adjustments
- Adjusted audio mix for parachutes, including increasing the volume of incoming enemy parachutes.
- Killing a Player while performing a trick on the Dirt Bike will now reward combo points. 😉
WARZONE RANKED PLAY
Matchmaking Improvements
- Reduced the time it takes for Warzone Ranked Play matches to start once players are in the Pre-Game Lobby. Players should find it quicker to Deploy in Ranked Play matches moving forward.
Match Ruleset Updates
- Restricted Weapons and Equipment
- Weapons
- RPG-7
- Strela-P
- Weapons
Reminder: Warzone Ranked Play competitive settings are a multi-team effort to deliver competitive and fair matches. Restrictions are updated based on data and feedback, and restricted items may return after undergoing balance changes or fixes.
Season 05 Reminders
- Final Placement SR was increased at the beginning of Season 05.
- SR (Skill Rating) & Divisions
- Final Placement SR
- SR earned for Placement Milestones has been increased.
- Updated Placement SR:
- Top 40: 15 (Up from 10)
- Top 30: 30 (Up from 20)
- Top 20: 45 (Up from 30)
- Top 10: 60 (Up from 40)
- Top 5: 80 (Up from 50)
- Top 3: 100 (Up from 60)
- Top 2: 125 (Up from 80)
- Victory: 150 (Up from 100)
- Updated Placement SR:
- SR earned for Placement Milestones has been increased.
- Final Placement SR
- SR (Skill Rating) & Divisions
This adjustment will help Placement Milestone SR feel more impactful throughout the match. Players will still need to earn high Kills and Assists in addition to high Placements to reach the highest Skill Divisions.
- Warzone Ranked Play Rewards are eligible for Modern Warfare III Carry Forward.
- Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog.
- Season 05 Challenge Rewards
- Throughout the Season 05, Players can earn the following rewards:
- Placement Challenges
- Finish ‘Top 15’ 50 Times: ‘Popped Off’ Large Decal
- Finish ‘Top 5’ 25 Times: Pro Issue ISO Hemlock Weapon Blueprint
- Finish 1st Place: ‘Straight Dubs’ Weapon Charm
- Kill & Assist Challenges
- Get 25 Kills or Assists: ‘WZ Season 05 Competitor’ Sticker
- Get 250 Kills or Assists: ‘WZ Ranked Play Season 05’ Loading Screen
- Get 1000 Kills or Assists: ‘WZ Season 05 Ranked Veteran’ Camo
- Placement Challenges
- End of Season Division Rewards
- At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Rewards Update
- Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
- Seasonal Division Rewards
- Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- The Season 05 rewards are as follows:
- Top 250: ‘WZ Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
- Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
- Iridescent: ‘WZ Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
- Crimson: ‘WZ Season 05 Crimson’ Weapon Camo and Emblem
- Diamond: ‘WZ Season 05 Diamond’ Weapon Camo and Emblem
- Platinum: ‘WZ Season 05 Platinum’ Weapon Camo and Emblem
- Gold: ‘WZ Season 05 Gold’ Weapon Camo and Emblem
- Silver: Emblem
- Bronze: Emblem
- Top 250: ‘WZ Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
- Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
- Throughout the Season 05, Players can earn the following rewards:
BUG FIXES
- Fixed an issue causing the amount of Ammunition picked up to display incorrectly.
- Fixed an issue causing the Most Wanted contract UI widget to remain active after the target was eliminated.
- Fixed an issue allowing the Most Wanted target’s team to receive the reward if the contract was completed.
- Fixed an issue preventing some Players from using the Deployable Buy Station.
- Fixed an issue preventing Players from leaving the match during Exfil after finishing in 2nd place.
- Fixed an issue causing the Mortar Strike icon to appear on the Tac Map incorrectly.
- Fixed an issue allowing Players to capture a UAV Tower while inside a vehicle.
- Fixed an issue showing incorrect Vehicle icons on the killfeed.
DMZ
GAMEPLAY
New Missions
- Shadow Company Faction Mission tiers 3, 4, and 5 are now available.
Adjustments
Although it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.
- Increased drop rates for chemical items in Koschei Complex and Building 21
- Adjusted the UI when revealing safes to better indicate the location
- Grab a Secure Backpack and explore the ruins of Zaya Observatory if you dare… a new Barter item is available at the closest Buy Station
BUG FIXES
- Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)
- Fixed an exploit with the Gas Mask that would allow durability to be reset
- Fixed an issue where a Player couldn’t Plea for Help as a solo after being interrogated
- Fixed an exploit that allow weapon duplication with Dead Drops
- Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone
- Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression
- Fixed a number of issues in mission descriptions
- Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle
- Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack
- Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants
- Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site
- Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds
- Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts
- Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation
- Fixed an issue where Self-Revive kits could persist after death
- Fixed several issues preventing certain daily Urgent Missions from progressing
- Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress
- Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted
- Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box
- Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset
- Fixed an issue where killing friendly Shadow Company members counted as killing an enemy
- Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive
- Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly
- Fixed an issue where the revive camera behaved inconsistently in water
- Fixed a number of issues that could result from being revived by your team as you swapped teams
- Fixed an issue causing missing drill sounds in Building 21
Season 05 Reloaded (6th September 2023)
GLOBAL
BUG FIXES
- Fixed an issue preventing the 9mm Daemon Akimbo attachment from being unlocked. This fix will address the issue for Players who have not yet hit the unlock requirement. We are still in progress on fixing Players who should have earned Akimbo but didn’t unlock it
- Fixed an issue where the amount of Operators shown is inconsistent between Users and Platforms
- Fixed an issue that required the Player to right click the Play Again button for it to function correctly on PC
- Fixed an issue where the Operator Graves Skin “Shadow 0-1” and “Shadow 0-1 BlackCell” appear identical
- Fixed an issue allowing the 9mm Daemon to be unlocked with all headshots, rather than just headshots from pistols
WEAPONS
Adjustments
The following weapon balancing changes are reflected only in Battle Royale modes.
» Battle Rifles «
- Cronen Squall
- Close Damage decreased
- Neck Damage Multiplier decreased
- Upper Torso Multiplier decreased
» Light Machine Guns «
- RPK
- Close Damage decreased
- Close Damage Range increased
- Head Damage Multiplier increased
- Neck Damage Multiplier decreased
- Torso Damage Multipliers decreased
- Limb Damage Multipliers decreased
GAMEPLAY
Adjustments
- Decreased Precision Airstrike damage to MRAPs, preventing them from being destroyed in one shot in Armored Royale
BUG FIXES
General
- Fixed various issues causing information to be incorrect or missing while using COD Caster
- Fixed an issue that could cause packet bursts and decrease game performance on Vondel
- Fixed an issue where multiple objects could float in the air at Zaya Observatory
- Fixed an issue that could cause missing collision on a building at Zaya Observatory, leading to an exploit
Battle Royale
- Fixed an issue where a “Vehicle Under Attack” warning appears when the squad’s MRAP takes fall damage in Armored Royale
- Fixed an issue that could prevent respawn UI from appearing correctly in Armored Royale
- Fixed an issue where a teammate leaving in Armored Royale Quads would not lower the Resurgence respawn timer for the rest of the team
- Fixed an issue where Armor Plates would not reset from the Pre-Game Lobby once the match had started in Armored Royale
- Fixed an issue where the Player could be kicked back to the main menu after trying to enter the Calling Card or Emblem sections in the Customize tab
- Fixed an issue that could cause Safecracker Contract safes to spawn inside of objects at Zaya Observatory in Battle Royale
- Fixed an issue that could allow Players to enter the Sarrif Bay Black Site without a key in Battle Royale
- Fixed an issue where the MRAP’s “Use Turret” prompt has extended range, interfering with or preventing interactions with Buy Stations and repairing of the rear tires in Armored Royale
- Fixed an issue where the “Rotation Battle Royale” Quads Playlist shows a placeholder game mode
- Fixed an issue where Operators could clip into each other after entering and exiting the MRAP turret in Armored Royale
DMZ
- Fixed an issue where a SAM site at Zaya Observatory could spawn clipping into a nearby bus in DMZ
- Fixed an issue where a gas canister in the bunker under Zaya Observatory could not be looted in DMZ
- Fixed an issue where viewing a weapon’s progression through the insured weapon slot then selecting “View Weapon” could kick the Player back to the DMZ main menu
- Fixed an issue where the Faction Mission “Bounty” does not track correctly when a Player executes the Player with the Bounty in DMZ
- Fixed an issue where Players could delete Backpack slots using the stow functionality when looting a cache in DMZ
- Fixed an issue in DMZ where the Player was able to have both Tier 3 & 4 of the Upgrades active simultaneously, while the Tier 4 Upgrades were unable to be completed
Good luck, have fun! Be good to each other!